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D&d darkest dungeon shambler
D&d darkest dungeon shambler









d&d darkest dungeon shambler d&d darkest dungeon shambler

The Collector can also deal stress damage to the frontline and deal damage to a target in the first three positions, causing bleed, marking them, and healing himself for the damage dealt and more.

d&d darkest dungeon shambler

Each head does something different: The Collected Highwayman deals moderate amounts of damage while causing bleed, the Vestal can either buff allies or heal them individually, and the Man-at-Arms can guard allies, including the Collector. He summons any 3 to the front (the ones he spawns are random) and moves himself to the very back. The main way the boss attacks is that he summons three Collected enemies, which are floating heads of Highwaymen, Vestals, or Man-at-Arms. He drops either a Puzzling Trapezohedron, worth 2500 gold, or one of three unique trinkets: Barristan's Head, Dismas's Head, or Junia's Head. He also drops items that are impossible to find outside of his fight, so some people purposefully wander dungeons to try and trigger his fight. The Collector is an interesting boss in that he only appears in a hallway whenever your party is at least 65% full. Low amount of damage to the entire party, causes blight, moves the Shambler back one position, and summons two Shambler Tentacles.ĭeals a low amount of damage to the entire party, inflicts 10 stress damage, shuffles the party, and moves the Shambler back one position. Low amount of damage to the entire party, causes bleed, places the Shambler forward one position, and summons two Shambler Tentacles, small monsters that get stronger each turn you leave them alive (still recommended you focus on killing Shambler as soon as possible). He also has another move which shuffles the party and deals 10 stress damage, making this boss very annoying to deal with if you have a team that relies on party placement. The Shambler will summon more if they die off, making killing them a bit unattractive, so try and focus the boss down instead. These tentacles aren't too strong when they first come into the fight, but each time they hit successfully they will be buffed quite a high amount. His main form of attacks are attacks that move him either forward or backward and deal either bleed or blight, while also summoning little Shambler Tentacles. If you run away from his fight, he'll show up in the next one. Your party will always be surprised when fighting this boss, no matter the circumstance. It will summon the Shambler and you will have to fight him in total darkness if you do so. The Shambler is an Eldritch boss that can appear in one of two ways: either as a fight in a hallway when your party is in total darkness or whenever you use a Torch on a Shambler's Altar curio, an altar with a red orb in the middle.











D&d darkest dungeon shambler